Deluxe Paint is a well designed bitmap graphics editor from the 80s that ran on the Commodore Amiga.
To this day, we still find it the best package out there for its purpose and we have yet to find anything close to it in terms of usability and design. We have tried other pixel editors but still keep coming back to an old copy that we still use every now and then for our games.
However, as times goes by, we find an increasing need for an actual replacement that is not only up-to-date but more importantly, multi-platform. We've retained the best bits of Deluxe Paint (shortcuts ftw!) but we've also added many other features to support modern workflow. So here is our attempt at recreating a swankier version of our favourite paint package for today's generation of pixel artists.
It should be noted that this is currently in active development so will contain bugs.
Some of the images below contain older versions that have changed since posting.
These are some of the features that are already included in the current version. We are still adding more during development.
Chopping and joining a spritesheet into layers for animation editing
Brush modes, flip and rotate using shortcuts for quick editing of pixels
UMON is a game we made for Ludum Dare 33
Mass X is a game by Charlotte Gore for Ludum Dare 32
Truck loves making fonts with Swanky Paint
Swanky Paint is all about the shortcuts.
Get the Shortcuts PDF. You wouldn't want to use Swanky Paint any other way after you've memorised the keys!
On International Amiga Day 2014, we released Swanky Art, a pixel art community based on daily challenges that restricts your palettes, dimensions and filters.
With the idea of getting better by practising, our aim is to fully recreate the restrictions of the past, teaching attribute clash to a new and terrified generation.