Swanky Paint is a modern Deluxe Paint tribute.

Deluxe Paint is a well designed bitmap graphics editor from the 80s that ran on the Commodore Amiga.

To this day, we still find it the best package out there for its purpose and we have yet to find anything close to it in terms of usability and design. We have tried other pixel editors but still keep coming back to an old copy that we still use every now and then for our games.

However, as times goes by, we find an increasing need for an actual replacement that is not only up-to-date but more importantly, multi-platform. We've retained the best bits of Deluxe Paint (shortcuts ftw!) but we've also added many other features to support modern workflow. So here is our attempt at recreating a swankier version of our favourite paint package for today's generation of pixel artists.

It should be noted that this is currently in active development so will contain bugs.

Star Bugs and Issues

Some of the images below contain older versions that have changed since posting.

Get latest version on Steam

These are some of the features that are already included in the current version. We are still adding more during development.

  • Runs on Linux, Raspberry Pi, Android, Windows & Mac
  • Deluxe Paint shortcuts
  • Escher modes: Hexels, non-Euclidean, strange geometry
  • Bloom shader options
  • Full resolution background image for tracing & referencing
  • Multiple layers support
  • Simple animation frames
  • Spritesheet support
  • GIF and APNG import to frames
  • Supports SVG, GIF and APNG export
  • Supports Fun64 clipboard conversion to ASCII
  • Dithering options for paletted and true colour images
  • Wrap mode for tiling preview, edit anywhere to update the draw area
  • Ultimate undo remembers your history forever
  • Export your image history as a GIF
  • Supports 15 popular colour palettes like Pico8, DawnBringer, C64, ZXSpectrum, NES, Gameboy, MSX, AppleII, EGA, Swanky32 & more
  • Support for Lua scripting
  • Support for UV mapping preview on to low poly 3D model

Chopping and joining a spritesheet into layers for animation editing

Brush modes, flip and rotate using shortcuts for quick editing of pixels

Our latest update supports a UV mapping preview mode

UMON is a game we made for Ludum Dare 33

Mass X is a game by Charlotte Gore for Ludum Dare 32

The bloom shader was the killer feature for Charlotte during games development

Truck loves making fonts with Swanky Paint

Our latest game, Big Trouble, is all about the scanlines and bloom, within 32 colours

Swanky Paint is all about the shortcuts.

Get the Shortcuts PDF. You wouldn't want to use Swanky Paint any other way after you've memorised the keys!

On International Amiga Day 2014, we released Swanky Art, a pixel art community based on daily challenges that restricts your palettes, dimensions and filters.

With the idea of getting better by practising, our aim is to fully recreate the restrictions of the past, teaching attribute clash to a new and terrified generation.

SWANKYART is a new kind of pixel art community based on daily challenges of restricted palettes & effects using the online version of the pixel paint package, Swanky Paint.
Swanky Art is optimised for browsers that support Native Client but should run fine on any browser with WebGL support.
Found a bug? Post them and feature requests on the forum.
Artwork created for Swanky Art released under the Creative Commons License license. Made by W E T G E N E S 2016